using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Gems
{

		public ArrayList r = new ArrayList();
		public ArrayList g = new ArrayList();
		public ArrayList b = new ArrayList();
		public ArrayList id = new ArrayList();
		public ArrayList Name = new ArrayList();
		public ArrayList SpriteName = new ArrayList();
		public ArrayList Score = new ArrayList();
		public ArrayList Frequncy = new ArrayList();
		public ArrayList movable = new ArrayList();
		public ArrayList Destructable = new ArrayList ();
		public ArrayList Generable = new ArrayList();
}
